When searching areas, you are looking for the following key items (in order of appearance in the steps below): If the Faceless don't kill you on sight, the warehouse blocks they patrol are a good option. Since many of these are heavy, having an accessible place to store them all is useful. This will take you through most areas of DC. The overall goal in DC is to gather components to open the gate leading to the final boss. You can buy one from Constantine in Oculus or in Maria Hope's room (see Part 3 below). Alternatively, there's a Biohazard Suit which gives 100% Bio resistance, but has a 10 AP and 2 Perception penalty. Biological and Acid resistant gear, ideally the Chemical Assault Unit Armour from the Protectorate/Free Drones questline, plus Biohazard boots and a gas mask. Alternatively, a tactical vest made with a Galvanic Vest and Psi Crab Carapace, plus helmet and boots made from Galvanic Foam Padding can also add up to 100% electrical resistance if the components are of high enough quality. It has 85% Electrical Resistance on its own, so you only need 15% from Galvanic Foam Padded Boots or helmet to hit 100% resistance. Electric resistant gear, ideally the Tesla Armour from Expedition, which you can find in LEMCO (on the southeastern part of the Black Sea), guarded by spiders. Many key items are heavy, so this'll help you manage the weight. A lifting belt and supersteel infused leather boots, both for increasing your carry weight. While not strictly required, the following can make your life easier: W2C rounds are going to be helpful, and any consumables that you need to craft will have a limited supply, so stock up beforehand.There's only one merchant, and depending on your choices you may not get to talk to him. There is ammo in DC, but it's mostly standard rounds. A healthy stock of medicine, grenades, foodstuffs, and repair kits (unless you can craft them). There are crafting components and finished items in DC, but there's no guarantee you'll get all the components you need, and you'll be cut off from your crafting benches if you've been relying on them. Endgame gear, including weapons, armour, headwear and boots. Enough experience to be approaching the level cap (25 for the base game, 30 with Expedition). Consequently, before you cross the threshold, you'll want to make sure you're prepared. This elevator ride is a one-way trip, and you can't go back until you're done. Taking the elevator's keycard off of his corpse, then finding the elevator in the utility section of the Institute. Pickpocketing the elevator's keycard from Eidein, then finding the elevator in the utility section of the Institute.ģ. Completing enough quests for the Tchortists for their leader Eidein to meet with you, triggering a series of events that take you down to the elevator,Ģ. You can access it using the elevator in the protected area in Institute of Tchort, by:ġ. *Skip this section if you're already in Deep Caverns.ĭeep Caverns (DC) is the final area of Underrail.
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